Cet article est également disponible en: English
SideFX lancera la semaine qui vient la version 20 de son logiciel 3D Houdini. Un évènement dédié est prévu à Londres le 26 octobre. Pour patienter et susciter de l’intérêt, SideFX a dévoilé en vidéo un aperçu de ces nouveautés, illustrées par des usages concrets.
Au menu de cet Houdini 20 :
- Room Map VOP
- Karma Fur Shader with medulla support
- Karma XPU Fog Box
- Thin Walled Transmission for MtlX Standard Surface
- Hex Tiling
- Karma XPU Nested Dielectrics, Absorption, Dispersion, Cryptomatte
- Karma Physical Sky, S-Coordinates on Curves
- Render Statistics
- Material Linked, Material Catalog, AMD MtlX Library
- Distributed multi-frame and multi-shot rendering
- Projectile Motion
- Sticky Collisions
- New Animation environement: Selection Sets
- Video reference in viewport
- Animating with Ragdolls
- Cloud tools: Skybox
- Art-directable hero clouds
- Cloud shapes from polygons
- Bubble generator
- OpenCL Ripple Solver
- Vellum Wind Shadow
- Franken Muscles
- Feather System
- Feather procedural for all Hydra delegates
- Redesign ocean procedural with support for all Hydra delegates
- SOP Whitewater solver
- FLIP Volume Combine
- Whitewater post-process
- Density-driven gravity for Pyro Solver
- OpenCL Snippets
- Quad Remesh
- Car rig driven by RBD Solver
- Houdini Engine for Unreal: world partitions and landscapes
- ML terrain generation