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Interviews, reviews and more: here are our best videos from 2022!

This article is also available in: French

During 2022, the 3DVF team released a lot of videos. We published interviews of directors, studios, artists, innovative companies… As well as previews of upcoming products, reviews, sneak peeks of exhibits (such as, recently, an exhibition in Paris about Guillermo del Toro’s Pinocchio).

Here are some of our best videos of 2022, in case you missed some of them!

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Interviews – directors, producers

  • Minions: the Rise of Gru – Meet director Kyle Balda! Artistic choices, story, action sequences, covid-19… You’ll learn how the Illumination team created this new success!
0:00 : Intro (in French, subtitles available)
0:14 : Release postponed: decision process?
0:51 : Was it tempting to keep working on the movie after it was postponed?
1:23 : How did you create the new characters?
2:28 : Technical challenges vs storytelling
3:31 : Action sequences with characters of very different sizes
4:03 : Minions doing kung-fu
4:47 : Gru as a character
5:53 : 70s
6:50 : Parallel storylines/editing
7:27 : Teamwork
9:07 : Biggest challenge?
9:23 : Would you like to use stylized rendering?
  • Puss in Boots 2 – meet director Joel Crawford & Producer Mark Swift!
    Minor spoiler from 12’45” until the end of the video: the director and producer discuss an unusual sequence.
00:00 – Introduction [French, subtitled]
00:25 – Stylized look
04:19 – step/spline animation
06:50 – Character design
09:02 – spaghetti western & samurai
09:51 – director & co-director
12:45 – a single drop [minor spoiler][spoiler mineur]
  • Buzz Lightyear– Angus MacLane (director) and Galyn Susman (producer) tell us about the latest movie from the Toy Story franchise.
  • Frankelda’s Book of Spooks : a charming horror & stop-motion series from Mexico! During the Annecy Festival, we sat down with Roy Ambriz (co-director) & Marta Hernaiz (producer). They also told us about about their upcoming feature length stop-motion movie.

Software & hardware

  • A short overview of PatchWorld, an impressive tool we discovered at Laval Virtual. It allows you to create music in VR. PatchWorld relies on a no-code approach, with more than 200 blocks that provide various creative options. You can also record loops of their avatar performing in 3D space to become a full band.
    The video is in French, but English subtitles are available. The app is now out of beta and available for Meta Quest users.
  • Our review of the Revopoint MINI, a low cost structured light 3D scanner. The Revopoint MINI isn’t perfect (texturing capabilities are quite limited) but it’s an interesting product if you want to capture 3D geometry for animation/VFX, heritage, 3D printing, reverse engineering, jewelry design, medical applications.
    You can watch the scans from the video on Sketchfab. Some of them are available for download.
00:00 Overview
00:40 Workflow
01:47 specific use cases
02:20 software package
02:35 What do we think?
02:45 face & coin scanning
02:56 limitations
03:37 accessories, POP2
  • Pixar CTO Steve May told us about the future of RenderMna, USD, how Pixar manages to turn research projects into features ready to be used by RenderMan users.
00:00 – Intro
01:44 – new denoiser in RenderMan
02:12 – From internal research to RenderMan feature
02:48 – XPU will replace RIS
04:09 – USD, the key to the Metaverse?
04:46 – creating a Pixar movie is similar to the Metaverse
05:41 – layers in USD
06:38 – Limitations of USD?
07:44 – External contributions & other companies
08:29 – Vastly expanded USD team
09:03 – Omniverse at Pixar?
10:28 – SIGGRAPH 2022 – takeaway
11:56 – New tech adoption


  • At SIGGRAPH 2022, we sat down with Steve Talkowski to ask him about his career: 35 years in the animation & vfx industries! The 80s, the birth of Blue Sky Studios, Softimage, Joe’s Apartment (1996), Alien Resurrection (1997), Ice Age (2002)…
    A fascinating mix of anecdotes & stories, and a few tips for younger artists!
00:00 – Intro
00:32 – Early days
02:23 – Rhonda Graphics
02:48 – SIGGRAPH 1987, Pixar
03:54 – Blue Sky
04:34 – The origins of Blue Sky: ‘Tron’
05:06 – ‘Joe’s Apartment’, digital cockroaches
05:17 – Softimage
07:06 – ‘Alien Resurrection’
08:50 – ‘Bunny’ short film
09:57 – Studio growth for ‘Ice Age’
10:44 – Layout on ‘Ice Age’
12:11 – Blue Sky layoffs
13:04 – Hornet
13:22 – freelancing, Sketchbot
13:38 – SIGGRAPH 2022
14:03 – tips, Blender, UE
  • At SIGGRAPH 2022, we sat down with RISE to discuss their adoption of USD as well as their work on Matrix Resurrection, The last Voyage of the Demeter. Apologies for the sound issues: don’t hesitate to turn on subtitles (available in English/French) if needed!
00:00 – Intro
00:13 – USD Pipeline: reasons, Solaris/Houdini
01:48 – pipeline deployement, reactions
04:03 – NVIDIA Omniverse at RISE?
05:01 – AI, deep learning at RISE ?
05:53 – Future of USD?
06:48 – USD: advice for other studios?
08:10 – USD & VFX workflow
09:04 – Matrix Resurrections
09:37 – Inspiration from Matrix I, II, III
10:07 – city environments, drone footage
10:56 – Slow-motion & retiming
11:31 – Sati/Construct
12:07 – Face replacement/Lola/asset exchange
12:38 – The Last Voyage of The Demeter
13:03 – Remote vs hybrid work
15:05 – SIGGRAPH 2022
  • French animation & digital art school ESMA: meet one of the best animation school in the world! We intervewed several animation studios, the teachers as well as students who told us about their movies.
    An exclusive preview of the 2022 short films is included!
  • Is USD the key to the Metaverse?
    At SIGGRAPH 2022, Marc Petit (VP, Unreal Engine Ecosystem, Epic Games) gave us his vision of the progress made by Unreal Engine since 2017, told us about Epic Games at SIGGRAPH. We then discussed the metaverse: what is it, what are the advantages of the metaverse? Why is USD such a buzzword at SIGGRAPH 2022, and what are the main challenges towards building the metaverse? Last, but not least, we asked Marc Petit what is the key to success when it comes to external growth, to avoid the death of the tools and technologies you’ve just acquired.

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