ZBrush 2024
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ZBrush 2024 : les nouveautés !

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ZBrush 2024 est disponible ! L’éditeur Maxon nous dévoile les avancées du logiciel de sculpture 3D en video. Vous trouverez aussi plus bas le changelog complet, et une présentation vidéo plus longue de ces nouveautés avec démonstrations concrètes.

Si vous disposez d’une souscription, vous pourrez dès à présent faire la mise à jour.

Added

  • Split to Parts button added to Brush > Clip Brush Modifiers.
  • Transpose Classic brush added to the Brush palette.
  • Cinema 4D noises added to ZBrush Surface Noise library.
  • Repeat to Similar Parts menu added to the Subtool palette.
  • Grow All added to Masking palette.
  • Shrink All added to Masking palette.
  • DragStamp stroke was added to the available stroke types.
  • Crease Unmasked added to Geometry > Crease.
  • UnCrease UnMasked added to Geometry > Crease.

Modified

  • Contact Point tracks have been removed from Timeline feature. Contact Point functionality has changed and no longer works with the Timeline.
  • IMM brushes will now work with all available stroke types instead of only the DragRect stroke type.
  • Anchor Brush functionality has been improved.
  • The Transpose brush functionality in Smart Masking mode has changed. The Legacy behavior was added to the brush palette as Transpose Classic.

Fixed

  • Mask by Smoothness is functioning again.
  • When opening a file saving dialog it could disappear behind the main program window causing the program UI to become unresponsive. This should no longer happen.
  • Corrected a scenario in which ZRemesher may return the results of a previously cached mesh.
  • If a tool with multiple subtools had a stored Contact Point, navigating the Timeline with the arrow keys would cause unexpected behavior.
  • Corrected an issue with the ZAppLink plugin and the most recent version of Photoshop.
  • Fixed a conflict between the Proxy Pose Polish slider and the Panel Loops Polish slider when assigned to a custom UI.
  • Corrected an issue causing the Alpha> Make 3D feature to crash or produce off-center results when Mesh Smooth was set to zero.
  • Corrected an issue with HD Geometry on macOS which would prevent users from being able recover HD Geo layers after re-loading a file.

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