In the last few years, 3D scanning technology such as photogrammetry, LiDAR or NERFs (an AI-based approach) made huge leaps forward. Creating a 3D scan...
Many movies and TV shows feature stars shot from up close. Sunshine (2007), Passengers (2016) immediately come to mind. Realistic depictions of stellar atmospheres using CGI are...
Every year at SIGGRAPH, researchers showcase their latest computer graphics and interactive techniques projects. This is the perfect place to get a glimpse of things...
At SIGGRAPH 2021, Adobe decided to give a sneak peek at their upcoming product releases and current research and development projects.
Sébastien Deguy (Vice-President, 3D...
We continue our dive into the SIGGRAPH 2021 technical papers with a fascinating project aimed at sketching and vector drawing: StrokeStrip : joint parameterization and...
At first glance, Neural Scene Graph Rendering is just yet another technical paper, and it can even seem underwhelming: the renders shown by the authors...
From Fortnite concerts to a coronation party in Frozen, there is a real need for high-quality dance animation in the gaming, animation and VFX industries....
Pierre Ecormier-Nocca, Guillaume Cordonnier, Philippe Carrez, Anne‑marie Moigne, Pooran Memari, et al. present their latest paper at SIGGRAPH 2021: Authoring Consistent Landscapes with Flora and Fauna....