Guillermo del Toro's Pinocchio
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MPC unveils a VFX breakdown for Guillermo del Toro’s Pinocchio

This article is also available in: Français

MPC unveils a VFX breakdown for Guillermo del Toro’s Pinocchio. This stop-motion movie required various visual effects: MPC created fire and water FX, snow, crowds, digital environments and removed various rigs. The team was led by VFX supervisor Aaron Weintraub and VFX producer Emma Gorbey,

Here is the VFX breakdown for Guillermo del Toro’s Pinocchio:

In addition to this VFX Breakdown, here is our interview with Aaron Weintraub, published earlier this year. He told us about the artistic and technical challenges involved in making Guillermo del Toro’s Pinocchio.
The interview is in English (after a short introduction in French). English subtitles are available.

00:00 – Introduction
00:23 – Interview
00:39 – How MPC got the job
01:08 – MPC, directors, studio
02:04 – GDT & Gustafson / VFX
03:39 – practical vs CGI
04:17 – visual references
04:47 – Fire sims
06:53 – Ocean & water sims
09:49 – seashore [SPOILERS] [SPOILERS]
10:40 – skies
14:28 – environments (Limbo, Dogfish)
16:46 – Covid & remote work
17:42 – crowds
19:04 – digi doubles, 3D scans
21:40 – weather, rain, snow
24:28 – rig removal, cleanup, “charm”
28:04 – animation on ones, twos
29:25 – recognition
30:25 – GDT – most memorable shot?
31:51 – Tron Legacy, Silent Hill

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