This article is available in: French
They explained us how they achieved the hand-drawn look of the animated feature and the challenges involved, their collaboration with director Jeff Rowe and Nickelodeon, as well as how important matte painting was on this specific movie.They also told us about crowds, lighting, shading, compositing and the main antagonist (spoilers from 2’50” to 3’00”, between 17’22” and 17’44”: go watch the movie if you haven’t done it already!)
Following the first part of the interview, focused on Teenage Mutant Ninja Turtles: Mutant Mayhem, we also asked the team about big trends within the animation industry: AI, stylized animation as a trend, real-time rendering.. Last, but not least, some advice for young artists is included at the end! Chapters are available under the video.
- Julien Meesters – SVP Head of Creative
- Vincent Leroy : Co-Line Producer
- Nathalie Masseret : Additional Production Manager
- Arnaud Philippe-Giraux – DMP Supervisor
- Benjamin Dupin – Crowd Supervisor
- Gaetan Luzy – Lead Crowd
00:00 – Introduction
00:13 – Visual style, collaboration with Jeff Rowe/Nickelodeon
06:19 – How the hand-drawn look was achieved
07:38 – Mikros Animation Paris/Montréal
09:09 – Matte painting, how to blend matte & CG, New York
13:13 – Crowd sims, Golaem/Houdini, Times Square
17:20 – Bad guy (spoilers!)
17:44 – Lighting, shading, compositing
19:36 – halos
20:06 – Stylized animation trend
21:58 – AI at Mikros Animation ?
23:43 – Real-time rendering?
23:51 – Advice for young artists
For more information about Mikros Animation, head over to their official website.