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Intel announces Arc A770 & Arc A750 GPUs

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Intel didn’t just launch their 13th Gen processors. The company also unveiled their Intel Arc A770 and Intel Arc A750 GPUs.

Will this announcement have a big impact on the GPU market? What about animation/VFX studios and artists? Here’s what you must know about these new products.

Intel goes head to head with the RTX 3060

Intel announced three products: Intel Arc A750 and A770, the latter being more powerful and sold with either 8 or 16GB of memory.

Here are the specs:

Intel Arc A770Intel Arc A750
Xe Cores3228
Raytracing units3228
XMX Engines (Xe Matrix Extensions Engines)512448
Frequency (MHz)21002050
Memory16/8 GB8 GB
Memory interface256 bit256 bit
Total Board Power (TBP)225 W225 W
Price$349$ (16Go)$289

Intel unveiled a few performance comparisons. The main idea: their new GPU have a better performance/price ratio than the GeForce RTX 3060.

Of course, we will have to wait until the official release (the A770 will be released October 12 2022) to get independent benchmarks.

XeSS: Intel’s DLSS

Upscaling technologies have become an essential tool to improve the performance of modern GPUs. NVIDIA, for example recently announced DLSS 3.0, the latest upgrade to their own upscaling technology.

This is why Intel announced XeSS, which relies on the same principle as DLSS or FSR: a real-time scene is rendered at low resolution then upscaled using dedicated algorithms.

It should be noted that XeSS will be compatible with both NVIDIA and AMD GPUs, which could make it appealing to game developers.

What about animation & VFX?

Can Intel convince CG/animation/VFX studios and artists to buy their GPUs? A few big obstacles are in the way. There is a wide support for NVIDIA GPUs thanks in part to their CUDA technology, and NVIDIA also provides dedicated Studio Driver for creators. Furthermore, Intel’s new products will compete with the RTX 3060. In other words, they are not high-end GPUs.

That being said, it is quite clear that Intel is interested in this market. For example, they highlighted the fact that Blender 3.3 adds Intel GPU hardware support for the Cycles renderer.

Intel also pushed their ARC GPUs, amongst other technologies, at SIGGRAPH 2022.

In order to really step foot in this market, Intel will have to work on a few key elements:

  • good support of their GPUs by software editors such as Autodesk, Adobe, SideFX.
  • Good and stable drivers.
  • aggressive pricing to create a good incentive for artists and studios to switch from NVIDIA/AMD to Intel. AMD used this strategy to win back market shares in the CPU market.
  • Last, but not least, Intel will have to launch high-end GPUs at some point if they really want to go head to head with NVIDIA and AMD.

These challenges won’t be easy to overcome. Time will tell if Intel can do it: we will of course follow very closely their upcoming announcements.

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