Candidates About
Since graduating in April of last year, I’ve been looking forward to finding my entrance into the VFX, Games or Advertisement industry as a Vehicle Artist, Environment Artist or CG Generalist.
I’m passionate about finding a place where I can continue to learn and improve further, working together with other awesome individuals to create stunning visuals we can be proud of.
I’m a versatile artist with diverse knowledge in many areas of the VFX pipeline. Ranging from asset creation — including modeling, UV unwrapping, texturing, and look development — to environment shot work, with managing assets, layout, set dressing, scattering, lighting, and compositing.
If you’re interested in full, detailed breakdowns of my projects, I would encourage you to take a look at my submissions for the annual Rookie Awards:
https://www.therookies.co/entries/27482 (2024)
https://www.therookies.co/entries/22429 (2023)
I’ve also learned to successfully work under tight deadlines and to meet and exceed given expectations, utilizing given feedback and being able to analyze and solve problems independently.
I would also like to let you know that I am very comfortable discussing relocation. I’m available immediately and ready to take any steps required for acquiring a visa if needed.
Let’s get in touch! I would be excited to hear from you!
Work & Experience
-
Junior 3D Generalist Nexus Studios05/08/2024 - 09/08/2024
-
Responsible for creating game-ready assets using high- to low-poly techniques,
supporting the asset team on a stylized project.
Professional Skills
- Arnold
- Baking
- Blender
- High-Poly to Low-Poly
- Houdini
- Karma
- Lighting
- Look Development
- Mari
- Marmoset Toolbag
- Maya
- Nuke
- Rendering
- Scattering
- Scene Assembly
- Shading
- SOLARIS
- Speedtree
- Subdivision Modeling
- substance painter
- Texturing
- uv
Education
-
10/2021 - 04/2023
PIXL VISN media arts academy 3D Animation and Visual Effects Diploma
-
10/2020 - 06/2021
Mediadesign Hochschule Digital Film Design – Animation/VFX (B.A.)
-
N/A