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Maya 2014 : le service pack 3 disponible

Maya 2014

Autodesk a mis à disposition le Service Pack 3 de Maya 2014.

Voici la liste des bugs corrigés :

MAYA-26449     deleteAttr is too slow with too many attributes
MAYA-27405     Graph Editor : Channel box selection remains after selecting an animation curve in the Graph Editor
MAYA-27960     Triggering evaluation on all geometry, even though they are not deformed
MAYA-29214     Graph Editor: Show Buffer Curves impacts performance by modifying selection
MAYA-29420     Sequencer : playback stutters when in real-time mode

MAYA-18756     Improve performance of MFnSingleIndexedComponent::getElements()

MAYA-26181     Fixed a start up with nvidia driver error: nvd3d9wrapx
MAYA-30003     MEL memory read error leads to crash

MAYA-28197     HIK : Custom rig source option is not working

mental ray     
MAYA-25780     Interpolation flag of the Z framebuffer is ignored in Adaptive Sampling mode (Legacy Sampling Mode)
MAYA-25986     Crash while rendering with mental ray on newer architecture machines
MAYA-26432     mental ray depth buffer issue

MAYA-21352     Deleting an Extrude node may cause Maya to crash
MAYA-21403     Modeling Toolkit may cause slower performace within Maya
MAYA-21815     Vertex Normal Method is set to Area Weighted but normals are wrongly using Unweighted method
MAYA-22483     Deleting history for creased geometry, then mirroring geometry, may cause instability in Maya
MAYA-28050     Fixed an issue where the Component and Object Buttons in the Status line are swapped
MAYA-28226     When creating CV and EP curves, the knots may not display correctly

MAYA-26178     Fixed a selection issue when duplicating a grouped scene assembly reference
MAYA-26202     Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations
MAYA-26951     Group under option of Duplicate Special should work for nested assembly node duplication

MAYA-24950     Hypershade swatches not rendering ZIP compressed TIFFs
MAYA-28205     VP2 clamps HDR/EXR values unexpectedly when using the global option Clamp Texture Resolution
Previously, Viewport 2.0 linearized high dynamic range images when using the Clamp Texture Resolution option. This has been fixed and this option now works correctly for high dynamic range images.
MAYA-28599     HLSL textures not working in the UV Texture Editor


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