Accueil » Martino Madeddu : démoreel lighting, rendering et compositing 2013

Martino Madeddu : démoreel lighting, rendering et compositing 2013

Martino Madeddu dévoile sa nouvelle démoreel  lighting, rendering et compositing. Il travaille actuellement en tant que CG Generalist chez Axis Animation.

Breakdown :
Halo 4 – Spartan Ops, Axis animation: full lighting set up, rendering, compositing (ep01: vimeo.com/52867574)

Dying Light, Axis animation: full lighting set up. rendering, compositing (vimeo.com/68023010)

Fable Legends, Axis animation: modelling&texturing (crossbow, redcap’s halberd,base shield mesh, Inga’s sword), shading (Winter character+tattoo look dev), lighting, rendering, compositing (vimeo.com/72806646)

MAIN SOFTWARES USED:
Houdini: Shading, lighting, rendering
Mantra: Rendering
Maya: Modelling, texturing, UVs
Fusion: 2d\\3d Compositing

Chargement....

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