Le TD Clovis Gay nous présente ses deux nouvelles démoreels rigging et outils ; il cherche actuellement un poste de Character TD Rigger.
Breakdown :
00:08 – 00:48 : Modular AutoRig Tool, Maxscripted, bipeds, quadrupeds, multipeds. You can add each body parts where you want,
as many fingers as you want on hands…
00:49 – 02:20 : Model rigged using this tool.
Features :
– IK/FK Stretch, deformable and Bendy limbs + scale on arms and legs.
– Foot Roll and banking.
– Squash & Stretch Spine, independant Pelvis.
– Head Look-At and Space switching.
– Head Squash & Stretch.
– Never Flip and good Shoulders and Hips deformations.
– Multiple Fingers Controls, individual phalanx influence.
– Hand pose Lock / Unlock.
– Attach / Detach props to Hands and Feet.
– Hand and Feet space switching.
– Pose Manager : Save and reload poses on Full body or on parts, mirror poses options, save animation tool.
With snapshots previz.
02:21 – 02:46 : Facial rig, bones based with Additional morphs controlled by face manipulators.
Sticky lips, squash and stretch jaw, Eyelids follow Eyes orientation with variable influence, deformable Eye zone.
02:47 – 02:59 : Facial rig, only morphs controlled and mixed by a Maxscript generated UI. Sticky lips, Right and left morphs blended by one controller.
03:00 – 03:12 : Spline IK R&D, Dynamic spline editing, Refine Spline by adding controllers when and where you need.
Twist and scale fallOff.
03:13 – 03:21 : Mouth Autorig, advanced sticky lips.
03:22 – 03:27 : MultiLeg Autorig, ground detection and baked legs movement. No manual keyframe.
03:28 – 04:04 : Auto and realtime Walk, Ground detection and Orientation following direction.
variable speed, steps High, steps distance, and animation offset.
04:05 : Realtime Springs Autorig, Global and each bone Tension and Damping.
Breakdown :
00:08 – 00:57 : Character Loader: multiple combinations, can load multiple characters in a scene.
00:58 – 01:37 : Feather Rigger :
– Feather Scale by Vertex Color + Size rotation random variation.
– Repartition on vertex Selection.
– Cage Modeling for Feather Scale and orientation.
– Local Controllers for Feather Scale & Rotation animation + random and turbulence animation.
– Wind and Gravity dynamics.
– Feathers follow mesh deformations.
01:38 – 02:19 : Radius influence :
– Transforms and opacity controlled by Controller Distance and Radius.
– Speed, angle, position and scale variations + random values.
– Save and Reload multiple objects transforms with snapshots.
– Direct pose load.
– Save to external file.
02:40 – 02:54 : Face Autorig :
– Surface detection for points placement.
– Mirror points
– Auto Rig Creation.
02:55 – 03:05 : Face Autorig – Mocap : Personal Mocap tools and workflow based on 2D tracking.
– Used on the face rig on my Rigging demoreel.
– Eyelids controlled by Eye rotation with variable influence + manual control.
– Position, Rotation and Scale can be animated.
03:33 – 03:51 : Over Morpher :
– Custom Morpher over Animation.
– Random Poses Mixer on each mesh and random on selection.
03:51 – 04:27 : XSI ICE Fstretch :
– Custom Compound
– Vertex tension and Compression detection.
– Volume preservation.
– Tension ad compression shapes mixed.