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Workflow MODO / ZBrush, par H. Sanden (MPC) et M. Jaeger (Framestore)

MODO - ZBrush

Henning Sanden (Modeling/Texturing chez MPC) et Morten Jaeger (Modeler chez Framestore) proposent chez FlippedNormals une formation complète, payante, sur le workflow MODO/ZBrush.

Au programme, plus de 11 heures de vidéo :

01 – Introduction
02 – Faster Modelling in MODO
03 – Prepare Base Mesh in MODO
04 – Customizing ZBrush
05 – Setting Up the ZBrush Project
06 – Sculpting Stage 1
07 – Auto Retopo in ZBrush
08 – Retopo Prep in ZBrush
09 – Retopo Prep in MODO
10 – Retopo in MODO
11 – Reprojecting Details in ZBrush
12 – Sculpting Stage 2
13 – UVs in MODO
14 – Working With Layers in ZBrush
15 – High Frequency Sculpting
16 – Polypainting in ZBrush
17 – Specular Roughness
18 – What is Displacement
19 – Extracting Displacement
20 – Morph Target Switch
21 – Extracting Polypaint & AO
22 – Enhacing Maps With NUKE
23 – Facial Expression
24 – Exporting Meshes & Maps From ZBrush
25 – UDIM Tiled EXRs
26 – Setting Up MODO for Rendering
27 – Lighting in MODO
28 – Post in Photoshop

Voici la bande-annonce, suivie d’un extrait de 10 minutes de la formation :

The Complete MODO to ZBrush Workflow from FlippedNormals on Vimeo.

 

Introduction – The Complete MODO to ZBrush Workflow from FlippedNormals on Vimeo.

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