Jeffrey Ian Wilson annonce le lancement, le 18 janvier, d’une formation complète et payante sur la photogrammétrie (scan 3D à partir de photos).
Au total, 3 heures de vidéo reviendront sur l’ensemble du workflow, de la capture des assets à leur utilisation dans des outils orientés VFX ou jeu vidéo.
Voici le sommaire annoncé :
Introduction
About Me
Equipment
Software
Course Outline
Photography Primer
Surveying Techniques
Panoramic HDR Capture & Processing
3D Scan Photography Technique
Image Processing
Agisoft Photoscan Pro Workflow
Reality Capture Workflow
Mesh Post Processing and Cleanup
Scan Re-Meshing Techniques in Maya and Topogun
Image Based Modeling in Maya with Matte Painter’s Toolkit
Texture Re-Projection
Texture Cleanup in Mari/Mudbox
Texture Creation in Quixel Suite 2.0
Map Baking and Generation
3D Modeling for Game Ready Meshes
PBR Material and Lighting Setup in Marmoset Toolbag
PBR Material and Lighting Setup in Maya
PBR Material and Lighting Setup in Unreal 4
BONUS CONTENT
Principles of Cross Polarized Photography
Scan De-Lighting Principles and Techniques
3D Printing Preparation
Camera Tracking in PF Track
Vegetation Modeling and Rendering with Speetree Studio and Maya Octane/iRay
Compositing With NukeX
Many More!
Pour vous faire une idée des qualités de formateur de Jeffrey Ian Wilson, voici deux tutoriels gratuits qu’il a mis en ligne :
Head Scanning Webinar from jeffreyianwilson on Vimeo.
Principles of Cross Polarized Photography from jeffreyianwilson on Vimeo.