Chaos Group annonce la disponibilité immédiate d’une mise à jour pour V-Ray 3.0 for 3ds Max.
Les bugs suivants sont corrigés :
– Fixed 3ds Max 2015 SP3/Extension2 crash on remote hosts with Distributed Rendering
– V-Ray RT GPU now supports VRayDirt
– V-Ray RT GPU supports VertexColor texture
– VRayMetaball supports Maxscript vertex color source
– VRayProxy disables Force first map channel option by default
– vrmesh viewer adds a slider to control point size of particles
– vrmesh viewer enables OpenGL point smoothing when point size is greater than 1.0